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Notes to be developed:

Because of the early scare with the indigenous beings, the key to all technological development is non-destruction of the world. The Wood Guild is almost as powerful as the Mage Guild, and oversees use of wood: profligate denuding of forests might be gotten away with for a time, but not forever, unless the Guild felt that the growth was going to cycle through change anyway. (See MH 2)

There are some places where fast-growing wood is planted and harvested with the idea of being sold. To some extent that makes outsiders queasy trying to comprehend, the trees themselves participate in this action. Othwrwise, fallen wood is gathered by wood gatherers or wood cutters (so named because they will cut fallen trees into smaller pieces for use). Some species of trees have developed shedding bark, like willow, because of the widespread use of the bark for medicinal purposes.

Ore is carefully mined, with all kinds of safeguards. That makes it quite expensive.

Because of this inescapable awareness of the byproducts of production, and because the population is small for the amount of space it takes up, industrialization never gained ground. Production is mostly local, except for some goods (Sartoran tea, or "steep" or "leaf" as it's called) which brings in a great deal of trade. Sartor lying extremely low in latitude, the best growing is actually done on the north-facing mountains slopes, which is ideal for tea. Sartor heavily relies on its neighbors for trade.

Because of the influence of magic, the technological jumps inspired mainly by warfare never happened here.

Colend and luxury goods; controlled market

Magic and Lifestyle--basic needs

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Page last modified on February 26, 2008, at 07:01 PM