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Wards are the most common defensive spells, created during the development of dark magic, and the gradual drawing of mages into conflicts. Wards can be likened to nets which 'catch' and rebound certain spells. People can be warded as well as buildings or countries, but as always, the bigger the spell, the more power it takes to set the spell and maintain it. Huge kingdom wards, especially in dark magic, eventually begin to warp the harmony between land, living things, and magic within the warded circle. Some dark-magic mages actually use this warp deliberately to fuel the spell; they figure the future will take care of itself--what they want is power now. Or they'll try to wrest additional magical flow from some outside source. Either way is very dangerous and requires focus of skill as well as will.

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Page last modified on January 17, 2011, at 01:29 PM